Slime-San: Superslime Edition

I got this game as a physical edition from Limited Run Games. Ordered it sometime last year, got it around the end of 2018. Started playing it during the first week of 2019.

This is… not the usual sort of game I would play. It seems more like something I might have on my phone than on my switch, but nevertheless, it is a welcome addition to my switch collection and I am glad Limited Run games offered it, because despite it not being “my kind of game” I have found I actually really enjoy playing it. The levels are short enough and the music is catchy enough that I find myself saying “okay, just one more level” as I play it.

I would call it a… moderately difficult platformer. I would probably compare it to Super Meat Boy if that was the sort of game I played (and since I haven’t I’m not exactly sure how similar it is).

You play as “Slime-San” a slime that moves through these levels quickly. Slime-San has an interesting moveset. She can stick to walls , dash, turn translucent to move through green objects, double jump, and probably a few other things I’m forgetting. Each level is a sort of puzzle box in which each of these moves might be required to be used in different ways/combinations.

I’m not sure how much I will continue playing this but I’ll report back with some further details as soon as I have them.

This game is a lot more fun to play with a pro controller (the more substantial d-pad and the heftier shoulder buttons which you use a lot) which is sort of a shame because its really a perfect portable game.